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SOCKET(2) System Calls Manual SOCKET(2)

socketcreate an endpoint for communication

#include <sys/types.h>
#include <sys/socket.h>

int
socket(int domain, int type, int protocol);

() creates an endpoint for communication and returns a descriptor.

The domain parameter specifies a communications domain within which communication will take place; this selects the protocol family which should be used. These families are defined in the include file ⟨sys/socket.h⟩. The currently understood formats are:

AF_UNIX
UNIX internal protocols
AF_INET
ARPA Internet protocols
AF_INET6
IPv6 (Internet Protocol version 6) protocols
AF_IMPLINK
IMP host at IMP link layer
AF_BLUETOOTH
Bluetooth protocols

The socket has the indicated type, which specifies the semantics of communication. Currently defined types are:

SOCK_STREAM
 
SOCK_DGRAM
 
SOCK_RAW
 
SOCK_SEQPACKET
 

A SOCK_STREAM type provides sequenced, reliable, two-way connection based byte streams. An out-of-band data transmission mechanism may be supported. A SOCK_DGRAM socket supports datagrams (connectionless, unreliable messages of a fixed (typically small) maximum length). A SOCK_SEQPACKET socket may provide a sequenced, reliable, two-way connection-based data transmission path for datagrams of fixed maximum length; a consumer may be required to read an entire packet with each read system call. This facility is protocol specific, and presently implemented only for AF_BLUETOOTH. SOCK_RAW sockets provide access to internal network protocols and interfaces, and are available only to the superuser.

The protocol specifies a particular protocol to be used with the socket. Normally only a single protocol exists to support a particular socket type within a given protocol family. However, it is possible that many protocols may exist, in which case a particular protocol must be specified in this manner. The protocol number to use is particular to the “communication domain” in which communication is to take place; see protocols(5). A value of 0 for protocol will let the system select an appropriate protocol for the requested socket type.

Sockets of type SOCK_STREAM are full-duplex byte streams. A stream socket must be in a state before any data may be sent or received on it. A connection to another socket is created with a connect(2) call. Once connected, data may be transferred using read(2) and write(2) calls or some variant of the send(2) and recv(2) calls. When a session has been completed a close(2) may be performed. Out-of-band data may also be transmitted as described in send(2) and received as described in recv(2).

The communications protocols used to implement a SOCK_STREAM ensure that data is not lost or duplicated. If a piece of data for which the peer protocol has buffer space cannot be successfully transmitted within a reasonable length of time, then the connection is considered broken and calls will indicate an error with -1 returns and with ETIMEDOUT as the specific code in the global variable errno. The protocols optionally keep sockets “warm” by forcing transmissions roughly every minute in the absence of other activity. An error is then indicated if no response can be elicited on an otherwise idle connection for an extended period (e.g., 5 minutes). A SIGPIPE signal is raised if a process sends on a broken stream; this causes naive processes, which do not handle the signal, to exit.

SOCK_SEQPACKET sockets employ the same system calls as SOCK_STREAM sockets. The only difference is that read(2) calls will return only the amount of data requested, and any remaining in the arriving packet will be discarded.

SOCK_DGRAM and SOCK_RAW sockets allow sending of datagrams to correspondents named in send(2) calls. Datagrams are generally received with recvfrom(2), which returns the next datagram with its return address.

An fcntl(2) call can be used to specify a process group to receive a SIGURG signal when the out-of-band data arrives. It may also enable non-blocking I/O and asynchronous notification of I/O events via SIGIO.

The operation of sockets is controlled by socket level . These options are defined in the file ⟨sys/socket.h⟩. setsockopt(2) and getsockopt(2) are used to set and get options, respectively.

A -1 is returned if an error occurs, otherwise the return value is a descriptor referencing the socket.

The socket() call fails if:

[]
The protocol type or the specified protocol is not supported within this domain.
[]
The per-process descriptor table is full.
[]
The system file table is full.
[]
Permission to create a socket of the specified type and/or protocol is denied.
[]
Insufficient buffer space is available. The socket cannot be created until sufficient resources are freed.

accept(2), bind(2), connect(2), getsockname(2), getsockopt(2), ioctl(2), listen(2), poll(2), read(2), recv(2), select(2), send(2), setsockopt(2), shutdown(2), socketpair(2), write(2), getprotoent(3), inet(4), inet6(4), netintro(4), unix(4)

An Introductory 4.3 BSD Interprocess Communication Tutorial, reprinted in UNIX Programmer's Supplementary Documents Volume 1.

BSD Interprocess Communication Tutorial, reprinted in UNIX Programmer's Supplementary Documents Volume 1.

The socket() function call appeared in 4.2BSD.

February 24, 2011 OpenBSD-5.3