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HUNTD(6) Games Manual HUNTD(6)

huntd
hunt daemon, back-end for hunt game

huntd [-bs] [-a addr] [-D var=value] [-p port]

huntd controls the multi-player hunt(6) game.

The -a addr option is used to cause the server to listen only on a specific interface address. The addr argument must be given as an IP address.

If the -b option is specified, huntd will fork and go into the background. In this mode, errors will be logged via syslog instead of to stderr.

Options given with -D override those read from configuration files (see CONFIGURATION, below).

The -p port option changes the UDP port number used to rendezvous with the player process and thus allows for private games of hunt(6).

The -s option is for running huntd forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it consumes a process table entry when no one is playing, and monitor clients are not disconnected.

To run huntd from inetd(8), you'll need to add this line to /etc/inetd.conf:

hunt dgram udp wait nobody /usr/games/huntd HUNT

Do not use any of the command line options — if you want inetd(8) to start up huntd on a private port, change the port listed in /etc/services.

When hunt(6) starts up, it broadcasts on attached networks, using the broadcast or point-to-point destination address for each interface, to find a hunt game in progress. If a huntd hears the request, it sends back the port number for the hunt process to connect to.

When huntd starts, it looks for configuration files that determine game parameters. Each line of a configuration file is of the form var = value. Comments start with a hash sign (‘#’). The configuration files loaded in order (if they exist) are: /etc/hunt.conf, $HOME/.hunt.conf, and ./.hunt.conf.

Many of these variables require intimate knowledge of the driver source code. The complete list of configurable variables is as follows.

random
enable dispersion doors (default 1)
reflect
enable generation of reflection walls (default 1)
monitor
enable monitors (default 1)
ooze
enable slime shots (default 1)
fly
enable flight (default 1)
volcano
enable volcanoes (default 1)
drone
enable drone (default 1)
boots
enable boots (default 1)
scan
enable scanning (default 1)
cloak
enable cloaking (default 1)
logerr
errors to stderr (default 1)
syslog
errors to syslogd(8) (default 0)
scoredecay
nr deaths before nr kills begins to decay (default 15)
maxremove
Maximum number of holes in the maze wall (default 40)
linger
Seconds to keep game open with no players. -1 means forever (default 90)
flytime
max time flying (default 20)
flystep
max displacement each flying time unit (default 5)
volcano_max
max size of volcano (default 50)
ptrip_face
percentage chance of tripping a grenade on pickup (default 2)
ptrip_back
percentage chance of same when backing onto it (default 95)
ptrip_side
percentage chance of same when walking sideways into it (default 50)
prandom
percentage of time dispersion doors appear (default 1)
preflect
percentage of time reflection walls appear (default 1)
pshot_coll
percentage chance of shots colliding (default 5)
pgren_coll
percentage chance of grenades colliding (default 10)
pgren_catch
facing player chance of catching grenade (default 10)
pmiss
percentage chance of bullet missing player (default 5)
pdroneabsorb
percentage chance of absorbing a drone (default 1)
fall_frac
divisor of damage used for fall damage (default 5)
bulspd
speed of bullets (default 5)
ishots
initial ammo for player (default 15)
nshots
ammo boost for all when new player joins (default 5)
maxncshot
max number of simultaneous shots per player (default 2)
maxdam
the initial shield for each player (default 10)
mindam
minimum damage from one unit of ammo (default 5)
stabdam
damage from stabbing (default 2)
killgain
shield gained from killing someone (default 2)
slimefactor
charge multiplier for slime (default 3)
slimespeed
speed of slime (default 5)
lavaspeed
speed of volcano lava (default 1)
cloaklen
duration of a cloak (default 20)
scanlen
duration of a scan (default 20)
mindshot
minimum shot class needed to make a drone (default 2)
simstep
maximum simulation step in microseconds. Zero means traditional blocking behaviour. Try 55000 for something reasonable (default 0)

/etc/hunt.conf
 
$HOME/.hunt.conf
 
./.hunt.conf
 

hunt(6), inetd(8)

Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab

David Leonard tidied up, and added the configuration file.

September 25, 2015 OpenBSD-current