NAME
huntd
—
hunt daemon, back-end for hunt
game
SYNOPSIS
huntd |
[-bs ] [-a
addr]
[-D var=value...]
[-p port] |
DESCRIPTION
huntd
controls the multi-player
hunt(6) game.
The -a
addr option
is used to cause the server to listen only on a specific interface address.
The addr argument must be given as an IP address.
If the -b
option is specified,
huntd
will fork and go into the background. In this
mode, errors will be logged via syslog instead of to
stderr.
Options given with -D
override those read
from configuration files (see
CONFIGURATION, below).
The -p
port option
changes the UDP port number used to rendezvous with the player process and
thus allows for private games of
hunt(6).
The -s
option is for running
huntd
forever (server mode). This is similar to
running it under the control of
inetd(8) (see below), but it consumes a process table entry when no
one is playing, and monitor clients are not disconnected.
INETD
To run huntd
from
inetd(8), you'll need to add this line to
/etc/inetd.conf:
hunt dgram udp wait nobody
/usr/games/huntd HUNT
Do not use any of the command line options — if you want
inetd(8) to start up huntd
on a private port,
change the port listed in /etc/services.
NETWORK RENDEZVOUS
When hunt(6) starts up, it broadcasts on attached networks, using
the broadcast or point-to-point destination address for each interface, to
find a hunt
game in progress. If a
huntd
hears the request, it sends back the port
number for the hunt
process to connect to.
CONFIGURATION
When huntd
starts, it looks for
configuration files that determine game parameters. Each line of a
configuration file is of the form var
= value. Comments start with a
hash sign (‘#’). The configuration files loaded in order (if
they exist) are: /etc/hunt.conf,
$HOME/.hunt.conf, and
./.hunt.conf.
Many of these variables require intimate knowledge of the driver source code. The complete list of configurable variables is as follows.
- random
- enable dispersion doors (default 1)
- reflect
- enable generation of reflection walls (default 1)
- monitor
- enable monitors (default 1)
- ooze
- enable slime shots (default 1)
- fly
- enable flight (default 1)
- volcano
- enable volcanoes (default 1)
- drone
- enable drone (default 1)
- boots
- enable boots (default 1)
- scan
- enable scanning (default 1)
- cloak
- enable cloaking (default 1)
- logerr
- errors to stderr (default 1)
- syslog
- errors to syslogd(8) (default 0)
- scoredecay
- nr deaths before nr kills begins to decay (default 15)
- maxremove
- Maximum number of holes in the maze wall (default 40)
- linger
- Seconds to keep game open with no players. -1 means forever (default 90)
- flytime
- max time flying (default 20)
- flystep
- max displacement each flying time unit (default 5)
- volcano_max
- max size of volcano (default 50)
- ptrip_face
- percentage chance of tripping a grenade on pickup (default 2)
- ptrip_back
- percentage chance of same when backing onto it (default 95)
- ptrip_side
- percentage chance of same when walking sideways into it (default 50)
- prandom
- percentage of time dispersion doors appear (default 1)
- preflect
- percentage of time reflection walls appear (default 1)
- pshot_coll
- percentage chance of shots colliding (default 5)
- pgren_coll
- percentage chance of grenades colliding (default 10)
- pgren_catch
- facing player chance of catching grenade (default 10)
- pmiss
- percentage chance of bullet missing player (default 5)
- pdroneabsorb
- percentage chance of absorbing a drone (default 1)
- fall_frac
- divisor of damage used for fall damage (default 5)
- bulspd
- speed of bullets (default 5)
- ishots
- initial ammo for player (default 15)
- nshots
- ammo boost for all when new player joins (default 5)
- maxncshot
- max number of simultaneous shots per player (default 2)
- maxdam
- the initial shield for each player (default 10)
- mindam
- minimum damage from one unit of ammo (default 5)
- stabdam
- damage from stabbing (default 2)
- killgain
- shield gained from killing someone (default 2)
- slimefactor
- charge multiplier for slime (default 3)
- slimespeed
- speed of slime (default 5)
- lavaspeed
- speed of volcano lava (default 1)
- cloaklen
- duration of a cloak (default 20)
- scanlen
- duration of a scan (default 20)
- mindshot
- minimum shot class needed to make a drone (default 2)
- simstep
- maximum simulation step in microseconds. Zero means traditional blocking behaviour. Try 55000 for something reasonable (default 0)
FILES
- /etc/hunt.conf
- $HOME/.hunt.conf
- ./.hunt.conf
SEE ALSO
AUTHORS
Conrad Huang, Ken
Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
David Leonard tidied up, and added the configuration file.