NAME
huntd
—
hunt daemon, back-end for hunt
game
SYNOPSIS
huntd |
[-bs ] [-a
addr]
[-D var=value ...]
[-p port] |
DESCRIPTION
huntd
controls the multi-player
hunt(6) game.
The -a
addr option
is used to cause the server to listen only on a specific interface address.
The addr argument must be given as an IP address.
If the -b
option is specified,
huntd
will fork and go into the background. In this
mode, errors will be logged via syslog instead of to
stderr.
Options given with -D
override those read
from configuration files (see
CONFIGURATION, below).
The -p
port option
changes the UDP port number used to rendezvous with the player process and
thus allows for private games of
hunt(6).
The -s
option is for running
huntd
forever (server mode). This is similar to
running it under the control of
inetd(8) (see below), but it consumes a process table entry when no
one is playing, and monitor clients are not disconnected.
INETD
To run huntd
from
inetd(8), you'll need to add this line to
/etc/inetd.conf:
hunt dgram udp wait nobody
/usr/games/huntd HUNT
Do not use any of the command line options — if you want
inetd(8) to start up huntd
on a private port,
change the port listed in /etc/services.
NETWORK RENDEZVOUS
When hunt(6) starts up, it broadcasts on attached networks, using
the broadcast or point-to-point destination address for each interface, to
find a hunt
game in progress. If a
huntd
hears the request, it sends back the port
number for the hunt
process to connect to.
Regardless of how huntd
is started, it
always checks incoming connections with
hosts_access(5), using a service name of
‘huntd’.
CONFIGURATION
When huntd
starts, it looks for
configuration files that determine game parameters. Each line of a
configuration file is of the form var
= value. Comments start with a
hash sign (‘#’). The configuration files loaded in order (if
they exist) are: /etc/hunt.conf,
$HOME/.hunt.conf, and
./.hunt.conf.
Many of these variables require intimate knowledge of the driver source code. The complete list of configurable variables is as follows.
- random
- enable dispersion doors (default 1)
- reflect
- enable generation of reflection walls (default 1)
- monitor
- enable monitors (default 1)
- ooze
- enable slime shots (default 1)
- fly
- enable flight (default 1)
- volcano
- enable volcanoes (default 1)
- drone
- enable drone (default 1)
- boots
- enable boots (default 1)
- scan
- enable scanning (default 1)
- cloak
- enable cloaking (default 1)
- logerr
- errors to stderr (default 1)
- syslog
- errors to syslogd(8) (default 0)
- scoredecay
- nr deaths before nr kills begins to decay (default 15)
- maxremove
- Maximum number of holes in the maze wall (default 40)
- linger
- Seconds to keep game open with no players. -1 means forever (default 90)
- flytime
- max time flying (default 20)
- flystep
- max displacement each flying time unit (default 5)
- volcano_max
- max size of volcano (default 50)
- ptrip_face
- percentage chance of tripping a grenade on pickup (default 2)
- ptrip_back
- percentage chance of same when backing onto it (default 95)
- ptrip_side
- percentage chance of same when walking sideways into it (default 50)
- prandom
- percentage of time dispersion doors appear (default 1)
- preflect
- percentage of time reflection walls appear (default 1)
- pshot_coll
- percentage chance of shots colliding (default 5)
- pgren_coll
- percentage chance of grenades colliding (default 10)
- pgren_catch
- facing player chance of catching grenade (default 10)
- pmiss
- percentage chance of bullet missing player (default 5)
- pdroneabsorb
- percentage chance of absorbing a drone (default 1)
- fall_frac
- divisor of damage used for fall damage (default 5)
- bulspd
- speed of bullets (default 5)
- ishots
- initial ammo for player (default 15)
- nshots
- ammo boost for all when new player joins (default 5)
- maxncshot
- max number of simultaneous shots per player (default 2)
- maxdam
- the initial shield for each player (default 10)
- mindam
- minimum damage from one unit of ammo (default 5)
- stabdam
- damage from stabbing (default 2)
- killgain
- shield gained from killing someone (default 2)
- slimefactor
- charge multiplier for slime (default 3)
- slimespeed
- speed of slime (default 5)
- lavaspeed
- speed of volcano lava (default 1)
- cloaklen
- duration of a cloak (default 20)
- scanlen
- duration of a scan (default 20)
- mindshot
- minimum shot class needed to make a drone (default 2)
- simstep
- maximum simulation step in microseconds. Zero means traditional blocking behaviour. Try 55000 for something reasonable (default 0)
FILES
- /etc/hunt.conf
- $HOME/.hunt.conf
- ./.hunt.conf
SEE ALSO
AUTHORS
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
David Leonard tidied up, and added the configuration file.