game of 5 in a row
is a two player game where the object is to get 5
in a row horizontally, vertically or diagonally on a 19 by 19 grid. By
convention, black always moves first. With no arguments,
will display a playing board and prompt for
moves from the user. The interface is visual and straightforward; you move to
a spot using the hack(6)
and select it with either ‘space’ or
‘return’. The game will beep if you select a location that is
already occupied. To save the game, type ‘S’ and to quit, type
‘Q’. The optional file inputfile
used to restore a saved game.
The options are:
The program is far too slow and uses far too much memory for the quality of game
The board display routines were based on the
- This option sets background mode. Input moves are read from standard
input, the computer picks a move, and prints it to standard output. The
first input line should be either “black” or
“white” to specify whether
has the first move or not respectively. This option was intended for game
tournaments where a referee program handles the board display and pits one
program against another.
- Computer versus computer.
gomoku will play a game
against itself. This is mostly used for testing.
- Print the debug information to debugfile instead of
to the standard output.
- Print debugging information. Repeating this option more than once yields
more detailed information.
- User versus user. This is mostly used for testing.
program written by Peter Langston. The user interface was based on Eric S.
Raymond's interface to bs(6).