NAME
battlestar
—
a tropical adventure game
SYNOPSIS
battlestar |
[-r ] [saved-file] |
DESCRIPTION
battlestar
is an adventure game in the
classic style. However, it's slightly less of a puzzle and more a game of
exploration. There are a few magical words in the game, but on the whole,
simple English should suffice to make one's desires understandable to the
parser.
THE SETTING
In the days before the darkness came, when battlestars ruled the heavens...
Three He made and gave them to His daughters, Beautiful nymphs, the goddesses of the waters. One to bring good luck and simple feats of wonder, Two to wash the lands and churn the waves asunder, Three to rule the world and purge the skies with thunder.
In those times great wizards were known and their powers were beyond belief. They could take any object from thin air and, uttering the word ‘su’, could disappear.
In those times men were known for their lust for gold and desire to wear fine weapons. Swords and coats of mail were fashioned that could withstand a laser blast.
But when the darkness fell, the rightful reigns were toppled. Swords and helms and heads of state went rolling across the grass. The entire fleet of battlestars was reduced to a single ship.
SAMPLE COMMANDS
take --- take an object drop --- drop an object wear --- wear an object you are holding draw --- carry an object you are wearing put on --- take an object and wear it take off -- draw an object and drop it throw <object> <direction>
IMPLIED OBJECTS
>-: take watermelon watermelon: Taken. >-: eat watermelon: Eaten. >-: take knife and sword and apple, drop all knife: Taken. broadsword: Taken. apple: Taken. knife: Dropped. broadsword: Dropped. apple: Dropped. >-: get knife: Taken.
Notice that the “shadow” of the next word stays around if you want to take advantage of it. That is, saying “take knife” and then “drop” will drop the knife you just took.
SCORE & INVEN
The two commands “score” and “inven” will print out your current status in the game.
SAVING A GAME
The command “save” will save your game in a file
called ~/Bstar by default. You can recover a saved
game by using the -r
option when you start up the
game, or by giving the name of the saved file as an argument. Save files
will be saved to and restored from your home directory unless a path is
specified - i.e., “battlestar -r
savedgame
” will look for ~/savedgame,
but “battlestar -r ./savedgame
” will
look in the current directory. “battlestar
-r
” will look for the default file,
~/Bstar.
DIRECTIONS
The compass directions N, S, E, and W can be used if you have a compass. If you don't have a compass, you'll have to say R, L, A, or B, which stand for Right, Left, Ahead, and Back. Directions printed in room descriptions are always printed in R, L, A, & B relative directions.
ENVIRONMENT
LOGNAME
- Name to be recorded in high score file.
FILES
- $HOME/.battlestar.scores
- High score file.
HISTORY
I wrote Battlestar in 1979 in order to experiment with the niceties of the C Language. Most interesting things that happen in the game are hardwired into the code, so don't send me any hate mail about it! Instead, enjoy art for art's sake!
AUTHORS
David Riggle <riggle.pa@xerox.arpa>
INSPIRATION & ASSISTANCE
- Chris Guthrie (chris%ucbcory@berkeley.arpa)
- Peter Da Silva
- Kevin Brown
- Edward Wang (edward%ucbarpa@berkeley.arpa)
- Ken Arnold & Company
BUGS
Finite.