NAME
gomoku
—
game of 5 in a row
SYNOPSIS
gomoku |
[-bcdu ] [-D
debugfile] [inputfile] |
DESCRIPTION
gomoku
is a two player game where the
object is to get 5 in a row horizontally, vertically or diagonally on a 19
by 19 grid. By convention, black always moves first. With no arguments,
gomoku
will display a playing board and prompt for
moves from the user. The interface is visual and straightforward; you move
to a spot using the
hack(6) motion keys
hjklyubn
and select it with either ‘space’ or ‘return’.
The game will beep if you select a location that is already occupied. To
save the game, type ‘S’ and to quit, type ‘Q’.
The optional file inputfile can be used to restore a
saved game.
The options are:
-b
- This option sets background mode. Input moves are read from standard
input, the computer picks a move, and prints it to standard output. The
first input line should be either “black” or
“white” to specify whether
gomoku
has the first move or not respectively. This option was intended for game tournaments where a referee program handles the board display and pits one program against another. -c
- Computer versus computer.
gomoku
will play a game against itself. This is mostly used for testing. -D
debugfile- Print the debug information to debugfile instead of to the standard output.
-d
- Print debugging information. Repeating this option more than once yields more detailed information.
-u
- User versus user. This is mostly used for testing.
AUTHORS
Ralph Campbell
BUGS
The program is far too slow and uses far too much memory for the quality of game it provides.
ACKNOWLEDGEMENTS
The board display routines were based on the
goref
program written by Peter Langston. The user
interface was based on Eric S. Raymond's interface to
bs(6).