off villainous robots
pits you against evil robots, who are trying
to kill you (which is why they are evil). Fortunately for you, even though
they are evil, they are not very bright and have a habit of bumping into each
other, thus destroying themselves. In order to survive, you must get them to
kill each other off, since you have no offensive weaponry. You are endowed
with one piece of defensive weaponry: a teleportation device. When two robots
run into each other or a junk pile, they die. If a robot runs into you, you
die. When a robot dies, you get 10 points, and when all the robots die, you
start on the next field. This keeps up until they finally get you.
Robots are represented on the screen by a ‘+’, the junk heaps from
their collisions by a ‘*’, and you (the good guy) by a
The commands are:
- move one square left
- move one square right
- move one square up
- move one square down
- move one square up and left
- move one square up and right
- move one square down and left
- move one square down and right
- (also space) do nothing for one turn
- run as far as possible in the given direction
- do nothing for as long as possible
- teleport to a random location
- wait until you die or they all do
- redraw the screen
All commands can be preceded by a count unless the game is in real-time mode.
If you use the ‘w
’ command and
survive to the next level, you will get a bonus of 10% for each robot which
died after you decided to wait. If you die, however, you get nothing. For all
other commands, the program will save you from typos by stopping short of
being eaten. However, with ‘w
take the risk of dying by miscalculation.
Only five scores are allowed per user on the score file. If you make it into the
score file, you will be shown the list at the end of the game. If an
alternative score file is specified, that will be used instead of the standard
file for scores.
The options are as follows:
- Advance into the higher levels directly, skipping the
lower, easier levels.
- Jump, i.e., when you run,
don't show any intermediate positions; only show things at the end. This
is useful on slow terminals.
- Real-time mode. After your first move, robots will advance
at least every three seconds.
- Don't play, just show the score file.
- Teleport automatically when you have no other option. This
is a little disconcerting until you get used to it, and then it is very
- Name displayed in high score file.
- The score file.