is reminiscent of the Parker Brother's game
Monopoly, and monitors a game between 2 to 9 users. It is assumed that the
rules of Monopoly are known. The game follows the standard rules, with the
exception that, if a property goes up for auction and there are only two
solvent players, no auction is held and the property remains unowned.
The game, in effect, lends the player money, so it is possible to buy something
which you cannot afford. However, as soon as a person goes into debt, he must
“fix the problem”, i.e., make himself solvent, before play can
continue. If this is not possible, the player's property reverts to his
debtee, either a player or the bank. A player can resign at any time to any
person or the bank, which puts the property back on the board, unowned.
Any time that the response to a question is a
, e.g., a name, place or person, you can
’ to get a list of valid
answers. It is not possible to input a negative number, nor is it ever
A Summary of Commands
- quit game. It asks you if you're sure.
- print current board. The columns have the following
meanings (column headings are the same for the
holdings, and holdings commands):
- The first ten characters of the name of the
- The number of the owner of
- The cost of the property (if any).
- This field has a ‘*’ in it if the
property is mortgaged.
- If the property is a Utility or Railroad, this is the
number of such owned by the owner. If the property is land, this is
the number of houses on it.
- Current rent on the property. If it is not owned, there
is no rent.
- tell where players are. A `*' indicates the current
- list your own holdings, i.e., money, get-out-of-jail-free
cards, and property.
- show holdings list: look at anyone's holdings. It will ask
you whose holdings you wish to look at. When you are finished, type
- mortgage property: sets up a list of mortgageable property,
and asks which you wish to mortgage.
- unmortgage property: unmortgage mortgaged property.
- buy houses: sets up a list of monopolies on which you can
buy houses. If there is more than one, it asks you which you want to buy
for. It then asks you how many for each piece of property, giving the
current amount in parentheses after the property name. If you build in an
unbalanced manner (a disparity of more than one house within the same
monopoly), it asks you to re-input.
- sell houses: sets up a list of monopolies from which you
can sell houses. It operates in an analogous manner to
- use a get-out-of-jail-free card to get out of jail. If
you're not in jail, or you don't have one, it tells you so.
- pay $50 to get out of jail, from whence you are put on Just
Visiting. Difficult to do if you're not there.
- trade with another player. It asks you with whom you wish
to trade, and then asks you what each wishes to give up. You can get a
summary at the end and, in all cases, it asks for confirmation of the
trade before doing it.
- resign to another player or the bank. If you resign to the
bank, all property reverts to its virgin state, and get-out-of-jail-free
cards revert to the deck.
- save the current game in a file for later play. You can
continue play after saving, either by adding the file in which you saved
the game after the monop command, or by using
the restore command (see below). It will ask
you which file you wish to save it in, and, if the file exists, confirm
that you wish to overwrite it.
- read in a previously saved game from a file. It leaves the
- roll the dice and move forward to your new location. If you
simply hit the <RETURN> key instead of a command, it is the same as
- Chance and Community Chest cards
No command can be given an argument instead of a response to a query.
Additional cash cannot be generated during an auction by selling buildings or by
The trading of mortgaged properties is not billed correctly.
Resigning to the bank should trigger the immediate auction of all