— game of
5 in a row
is a two player game where the object is to
get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By
convention, black always moves first. With no arguments,
will display a playing board and prompt
for moves from the user. The interface is visual and straightforward; you move
to a spot using the hack(6)
and select it with either
‘space’ or ‘return’. The game will beep if you
select a location that is already occupied. To save the game, type
‘S’ and to quit, type ‘Q’. The optional file
can be used to restore a saved
The options are:
- This option sets background mode. Input moves are read from
standard input, the computer picks a move, and prints it to standard
output. The first input line should be either “black” or
“white” to specify whether
gomoku has the first move or not
respectively. This option was intended for game tournaments where a
referee program handles the board display and pits one program against
- Computer versus computer.
gomoku will play a game against itself. This
is mostly used for testing.
- Print the debug information to
debugfile instead of to the standard
- Print debugging information. Repeating this option more
than once yields more detailed information.
- User versus user. This is mostly used for testing.
The program is far too slow and uses far too much memory for the quality of game
The board display routines were based on the goref
program written by Peter Langston. The user interface was based on Eric S.
Raymond's interface to bs(6)