GOMOKU(6) | Games Manual | GOMOKU(6) |
gomoku
— game of 5
in a row
gomoku |
[-bcdu ] [-D
debugfile] [inputfile] |
gomoku
is a two player game where the
object is to get 5 in a row horizontally, vertically or diagonally on a 19
by 19 grid. By convention, black always moves first. With no arguments,
gomoku
will display a playing board and prompt for
moves from the user. The interface is visual and straightforward; you move
to a spot using the hack(6) motion keys
hjklyubn
and select it with either ‘space’ or ‘return’.
The game will beep if you select a location that is already occupied. To
save the game, type ‘S’ and to quit, type ‘Q’.
The optional file inputfile can be used to restore a
saved game.
The options are:
-b
gomoku
has the first move or not respectively. This option was intended for game
tournaments where a referee program handles the board display and pits one
program against another.-c
gomoku
will play a game
against itself. This is mostly used for testing.-D
debugfile-d
-u
Ralph Campbell
The program is far too slow and uses far too much memory for the quality of game it provides.
The board display routines were based on the
goref
program written by Peter Langston. The user
interface was based on Eric S. Raymond's interface to
bs(6).
September 8, 2014 | OpenBSD-current |